Monday, December 14, 2009

Artist Entry: Niko Princen

Values Questionare




Art has a very long and textured history of commenting on commercialism and capitalism. Princen is making no exception here. But rather than making assumptions on how people feel about commercialism  and its connection with art. What he has done is scanned through the statements of several prominent companies picking out key words about what they believe. He then put them all in survey and asks the user to choose at least one that they feel best describes the word art.

He then provides the user with the companies whose philosophies best match your answers. He is trying to gather as much information as possible and analyze the results. Eventually he hopes to draw conclusions from the results and considers the entire piece a work in progress.

I find the project to be very interesting. It covers very rich subject matter, but in a very different way from anything I have seen. It isn't trying to teach you an opinion, but it asks you to draw your own conclusions based on information others have provided you. I'm very curious to see what conclusions the artist draws.

Artist Entry:Cody Trepte



This goes hand in hand with my previous artists entry for me. Binary is a very simple concept of 1's and 0's. Or when it comes down to computing machinery, on and off. But rather than approaching binary mathematically or mechanically like most people usually do, he approaches it with a drastically different material.

By using cross-stitching he creates a juxtaposition that forces the viewer to consider why he chose such an old-fashioned way of expression and communication. But rather than taking as strong of a philosophical stance as the Open Source Embroidery, Terpte applies pure humor to the collection. Each piece is a literal binary translation of the title. But the titles are all references to Computer Science and are progressively more humorous. The Ghost of Alan Turing and Can technology be understood outside itself? are both humorous, but also thought provoking or require some digging to find out who they reference.

I find this collection extremely funny. I like the cross-stitching and the titles are very engaging. They could easily loose an audience that isn't familiar with the terms, but it makes people want to look up the information as well.

Sunday, December 13, 2009

Artist Entry: Ele Carpenter

Open Source Embroidery

At first coding and embroidery seem like they have absolutely nothing to do with eachother. Code is processed by machine. It is strict, it is functional, and it is very new. Embroidery is very old, it is an oral tradition, and it is purely decorative. But code and embroidery have very interesting similarities, as well and juxtapositions. Programming is a male dominated activity in which one produces hundreds and thousands of tiny snippets of code to build a larger program. Embroidery is dominated by women and is constructed by hundreds and thousands of tiny stitches to build a larger image. The principles of Open Source coding also resonate with embroidery - "principles of 'freedom' to create, modify and distribute, within the cultural and economic constraints of capitalism".

What the Open Source Embroidery project does is to shed light on the unique connections between the two ideas. They exhibit dozens of textile works of art that depict open source software and ideas that resonate with their materials. Knitted telnet lines on a knit computer, woven network diagrams, quilted HTML color charts, cross-stiched code, and more line their exhibit halls prompting discussion and further exploration of just how similar embroidery and open source really are.

I think that these exhibits are extraordinarily successful. Both really do rely on very similar principles. Even if you look at the very simplest example they provide the connection is clear: the first programmer, and the first program. Lady Ada Lovelace wrote the first program for Charles Babbage's theoretical Analytical Machine, and as he said: "the Analytical Engine weaves algebraical patterns just as the Jaquard Loom weaves flowers and leaves." The Jaquard Loom was the first device that used punch card programming - a similar system to the cards that FORTRAN used that still exist today.

Artist Entry: Sebastian Schmieg

The Last Midi Background



The 1990s were an impressive decade for technology. The personal computer was finally a reality, and with the internet becoming faster and more impressive each month, every wanted one. And with the internet came advances in web browsers and HTML. In the mid to late 1990s HTML code was growing faster than standards could control them, and each and every browser had new flashier tags like marquee, blink, and the dreaded embedded MIDI files. Any amateur could make a webpage now, and odds are it would be painful on your eyes and ears.

Fortunately people have begun to realize that if a user can't stand to look at your page, no one will visit it. Sleek, modern, and easy to use are the keys to a successful website today. Unfortunately, there are remnants of the old internet still floating around. Scmieg has found several webpages that still engage in the horrific practice of subjecting their visitors to embedded MIDIs. He has taken these webpages and engaged in a good bit of appropriation to create a webpage that embodies these old practices. He has taken the music and several images directly from his sources then, on a familiarly awkward background, scrolls the images across the page, plays the music, and provides the information on the webpage it was all taken from in appropriately painful to read text.

Overall I find this piece to be a hilarious commentary on how far we have come in terms of web development. Everything we see in his piece was (unfortunately) once a standard online, and is now (fortunately) virtually extinct from most common webpages. Templates, styling, and an appreciation of standards have reined in the wild days of awkwardly positioned neon headers, but Schmieg's piece reminds us how far we have come, and why we never want to go back.

Saturday, December 12, 2009

Artist Entry: Luc Courchesne

Landscape 1



In 1997 virtual reality still seemed like pure science fiction. Even if you could find a virtual environment somewhere, it was usually very expensive, and this has been true up until very recently. But while most people were daydreaming about virtual reality through Star Trek's holodecks, Luc Courchesne was creating art from them. He took four screens, four touch screen computers (also extremely impressive at that point),  microphones, motion detectors, and video disk players and made a virtual room.

The room displays video taken from a park, events, and virtual characters that the user can interact with. The goal of this piece is to explore a landscape not simply as the image and feel of the space, but to push the understanding of the space and its personality. He wants the user to fully explore the environment, the stories, the people, and the movement by pushing the envelope of the experience.

I find this piece to be personally fascinating. Virtual environments are not easy to program, and despite the fact that the technology is cheaper and better now than it was 12 years ago it's still very difficult. And yet Courschesne did an excellent job exploring this idea of a landscape. What I would love to see is an updated version of this. With modern technology, he could project the landscape onto a circular, multi-touch paneled room, then by using technology similar to the Wii Fit Balance Board he could allow the user to physically explore the room by walking from one end to the other. Fitted with strategic speakers, mics, and even fans or heat sources, he could take the idea of exploring space to a whole new level of interaction.